![]() ![]() While we can simply wait until Turn 2 to cast Underworld Breach, getting Underworld Breach onto the battlefield on Turn 1 is actually pretty easy in Legacy. Getting Underworld Breach onto the Battlefield The reward for meeting these four requests is an extremely fast combo deck, a deck that can quite literally win the game as early as Turn 1. Of course, these requests aren't independent, and ideally, the cards we use to answer one question will at least be somewhat helpful in answering the others as well, all while avoiding the trap of playing a bunch of "bad" cards to make our combo work. Finally, since Underworld Breach sacrifices itself on our end step, it wants us to win the game on the turn when it comes into play. Third, we need enough mana to escape as many cards as possible from our graveyard. Second, we need a way to stock our graveyard with cards to exile to the escape mechanic. Underworld Breach asks us to do four things: first, we have to have two mana to get it on the battlefield. The only question is how to build a deck to harness its power. Everyone knows the card has the potential to be good and maybe even broken. The excitement around Underworld Breach's combo potential makes sense, considering that the two easiest comparisons are Yawgmoth's Will-a card banned in Legacy and restricted in Vintage-and Past in Flames, which has driven Storm combo decks in both Legacy and Modern. You could almost hear the collective gasp of Legacy players when the card was previewed. Underworld Breach is certainly in the first group. For other cards, it takes months or even years before their potential is realized. But it turns out that Underworld Breach is in the same category of “fixed” cards as Treasure Cruise (banned Modern, Legacy, and Pauper) rather than that of Mox Diamond (playable but not banned anywhere).Some cards are immediately recognized as broken (or at least potentially broken) almost as soon as they are previewed. Underworld Breach is the latest card in a long line of cards that were intended to be a “fixed” versions of Magic’s most powerful spells-in this case of Yawgmoth’s Will. Rather than allowing these decks to become a large part of the competitive metagame before likely still needing to make a change in the near future,” they concluded, “we’re choosing to ban Underworld Breach now.” Legacy Underworld Breach Creatures (1) “But as these decks were refined, it became clear from the rising win rates that Underworld Breach‘s interaction with Lion’s Eye Diamond would remain problematic in Legacy going forward. “In many cases, we’d allow a new breakout combo deck some time to see if the metagame can adapt,” Wizards continued. “Since the release of Theros Beyond Death,” Wizards said, “we’ve watched the evolution of combination decks that revolve around the interaction between Underworld Breach, Lion’s Eye Diamond, and Brain Freeze.” These decks use zero-cost artifacts like Lion’s Eye Diamond and Lotus Petal, in combination with Underworld Breach and Grinding Station, to mill their entire library and either use Brain Freeze or Thassa’s Oracle to win the game. Once Upon a Time joins Oko, Thief of Crowns as the second card from the Throne of Eldraine expansion to be banned in four competitive constructive formats- Standard, Historic, Pioneer, and Modern-in less than six months after their release in October 2019. One of the best decks in Modern over the last few months has been Amulet Titan, which could take advantage of both the creature and land portions of Once Upon a Time to find Primeval Titan as well as its utility and double-mana lands. “Going forward,” they continued, “ Once Upon a Time poses a design constraint in making it too easy to assemble creature- and land-based combinations.” Therefore, they concluded, “in order to facilitate more varied gameplay and mitigate future risk, Once Upon a Time is banned in Modern.” The consistency provided by Once Upon a Time allows these decks to much more reliably enact their early-game plan” which led to less variety in the ways games played out. ![]() ![]() “Over the past months, Once Upon a Time has become one of the most played cards in Modern,” Wizards said, “contributing to several of the most popular and highest winning decks. Multiple cards, including Once Upon a Time, were also banned in Historic while no cards were banned in Pioneer-and likely won’t be until after the Players Tour Series 1 Finals. Wizards of the Coast has banned Once Upon a Time in Magic: the Gathering’s Modern format, as well as Underworld Breach in the Legacy format. ![]()
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